Quote:
Originally Posted by ElAurens
I dropped RoF because of that dubious business model.
All it does is create a bunch of customers addicted to new planes, and makes developers focus on new aircraft rather than new scenario/content creation.
It works, sort of, for RoF because they never have to make a new map, or add much of any type of ground vehicle/campaign scenario content.
The model used by IL2, and now the new sim, has worked very well over the years. New aircraft and maps, plus many necessary ground objects/vehicles, all tied up in a cohesive package. Far better than RoF's shotgun approach where new aircraft seemingly appear willy nilly with no historical context.
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Well said, I miss the ground war in Rise of Flight, and I dislike it's business model and the fanbase created by it.
Adding new maps and theathers is much more interesting in my opinion.