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Old 12-25-2011, 04:43 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
If they did that it would defeat the purpose of upgrading to the DX11 API..

Because one of the new features of the DX11 API is the ability to select different feature levels (DX9, 10, 11) on the fly.

The good news is they did NOT do that and you can switch to use different feature levels.

May sound silly to limit a DX10 capable video card to DX9 feature levels, but when it comes to 'visuals' it is so 'user' specific that some may like the look better, or, in some strange hardware configs find the game runs smoother at those lover levels.. Which I find hard to belive myself, but I have seen some folks make stranger claims than that!
lol ok... I am not going to start a fuss over this, you are wrong on a number of your points, DX11 has no API for dx9 features and such more then any other engine. Its determined by the way they compile the code, so you can use the dx9 method or the dx10/11 method and it will both run on dx11. This is different then what you said, its not the same thing.
Also all GPUs today sold on the market have dx9, In fact I cant find a dx9 only gpu in shops anymore, the lowest end cards you find now in the west for nvidia are bottom barrel 8k-9k range, now they are shipping out bottom end 400s so really nearly all new gpus from now on purchased will be dx11.

In any case I blew the horn on this whole compatibility issue in early 2010, go back a few hundred posts and have a look, nearly every prediction was correct
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