Quote:
Originally Posted by Heliocon
If they program it fully in dx11 it wont work in DX. Shadow compling along with many other base features are different. Atm really game is a dx9/10 platform
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If they did that it would defeat the purpose of upgrading to the DX11 API..
Because one of the new features of the DX11 API is the ability to select different feature levels (DX9, 10, 11) on the fly.
The good news is they did NOT do that and you can switch to use different feature levels.
May sound silly to limit a DX10 capable video card to DX9 feature levels, but when it comes to 'visuals' it is so 'user' specific that some may like the look better, or, in some strange hardware configs find the game runs smoother at those lover levels.. Which I find hard to belive myself, but I have seen some folks make stranger claims than that!