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Old 12-23-2011, 10:39 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by cheesehawk View Post
No disrespect to you intended Bliss, I do know how hard you've worked on your server. And simply put, without your server out there, a large part of the people here would not be playing this flawed game anymore, kudo's to you for being part of what's keeping this game alive. But you reinforce my point, the limitations of the game make everything dogfight aka airquake. There is very limited ability to make one thing effect another in an ongoing process, the game engine creates glitches and crashes. Being an ongoing mission, with endlessly repeating flights, static targets, no real objectives that effect mission-planning, or outcome, invariably produces a simple fps style of experience. Added to that the endless balancing of sides (which I viewed as a concession to a vocal minority/majority perhaps innaccurately, but still my point of view), I simply choose to abstain from your particular server. Still, no offense intended, and I'm still appreciative of all the help and tips you've personally given me earlier, my understanding of the FMB and scripting is in large part thanks to you! S!

Yet, beneath all that, it is the problems in the game itself, which do not appear to be scheduled to fix while still under the title we bought, and expected to have working, is the main culprit. To call what we have now a merge of dogfight and co-op is oversimplifying what a co-op truly is. What we can do now are simply co-operative play in a airquake environment, not a true co-op, not true historical missions, not a realistic simulation of the Battle of Britain. I think even you can concede that.
Your ideas of airquake are very different than mine. Airquake is having 2 airfields 200m on some fantasy island with airstarts and fighting to the death. Having an objective based mission(s) is far from that. It's as if you think that FB got to 46 with regards to knowledge, 3rd party tools, and the community in 7 months instead of 10 years. Things like this will take time, just like with the other title. Expecting this type of stuff from the get go is a just a bit ambitious don't ya think?

Just because it's not there yet, doesn't mean people like us aren't working towards it. FFS we've just figured out how to script some sort of win conditions for objectives to load other maps etc. It's as if you think mission building / coding in this game takes minutes. I mean, no offense, but I'd love to see you do some of this stuff you are talking about. Just because a mission has a historical scenario around it, doesn't necessarily change the tactics where people to choose to fly it. When you stopped flying on the server was when the 5 spitIIa's were put on there. And ever since then you won't fly there because you don't know how to fly against them. If it had to do with airquake, you never would have from the get go.
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