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Originally Posted by Fatt_Shade
Well only in skills is 100 rage, 25 on start, i ate 9 rats so in all game of 31 lvls and some altars i got 60 rage, not much.
And poison rain is great for any range army combination, but not so much when you go melee build. To much problems saving your units from it. Maybe if i played undead it would be useful.
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9 rats! Wow! I usually get 7 + 1 (purchase), so you must be pretty persistant with those dwarves! I think I saw somewhere in the game files that the limit was 10.
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Originally Posted by Fatt_Shade
Resurrection on 3rd lvl phoenix would be nice to give him use later in combat if he survives at least to help reviving troops, instead just standing there 
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Yah, I've thought of it many a time! Perhaps the Phoenix needs to die once to enable it even - or maybe they sacrifice their life (lives) and resurrect by the amount of their health left. Hmmm...
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Originally Posted by Fatt_Shade
Hypnosis spell you made really weak, i set it on 20/40/60%, it`s lower then in original but still useful in game for mage with higher intellect.
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Yah, you know I made it similar to Divine Armor, but if it's only 60% or so at the end of the game then it's not that useful. Your values are pretty good as Level 3 would be about 180% at the end of the game for a good mage which would be around 16-17K Leadership * 1.8, which would be 28.8-30.6K Leadership - that sounds about right! Maybe even 25/50/75... for a little extra...
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Originally Posted by Fatt_Shade
Small animal team (wolf,hyena ...) isnt much fun since they dont have any interesting abilities/talents. But in AP/CW i had fun playing spider army undead/fire/cave/poison spider with belt for dmg, and shield that gave them moral/initiative/speed/and +9att/deff. But here in tL it`s just not fun to use those units
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Hyena's Preparation is pretty decent with a large stack! Did you know that the Hyena was originally an Orc unit? It is pictured with the Orcs in one of the game wallpapers and grouped with the orc units in some of the game files!
I've thought of changing them to an Orc unit a couple of times, but left it as is since they don't have an all race bonus, but it would kinda be neat for them to get a +1 Morale from the Orc Commander Morale bonus.
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Originally Posted by Fatt_Shade
I havent seen that new bone dragon ability you mention, but is it like pugmy or plague or . . .? Fear for archedemons would be nice, same as demon/executioner in AP/CW. And for bone dragons maybe 30% plague on attack.
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Okay, I've attached a screenie of the new Bone Dragon "Chaos" ability!
You can see that they have an equal chance of Fear, Plague, Weakness, Doom, Sheep, or Curse, but the list gets smaller if the defender is immune to that kind of spell (like Plague has no effect on Demons) and the percent chance is based on level of the defender, too. In the modding example post where I discuss implementation of the ability those percentages were 100% for level 1 and 25% for level 4, but I changed it to what you see in the screenie: 80% for level 1 and 20% for level 4 that way it doesn't always happen.
Fear is defininitely going to be an ArchDemon post-hit effect and Sheep a reloadable ability. I'm still thinking about what else to pair with the post-hit effect and I'm most likely going to make it 100% chance, not different chance based on level like I did with the Bone Dragon...
/C\/C\