Quote:
Originally Posted by ACE-OF-ACES
Are we talking tens of seconds or tens of Millie seconds? If the later, than it is not worth adding the additional math to simulate the brief increase in lift because it will go un-noticed to the sim pilot. That is to say, in the real world an instrumented plane under test might notice (log the data) the Millie second spike of increased lift.. But the human won't.. So no need to simulate it IMHO.
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This series of funny statements illustrates perfectly how ignorance tries stubbornly to rule the knowledge.
Dynamic stall is a violent phenomenon, leading to a huge loss of speed / energy. Just for sake of simplicity: pull strongly the stick at high speed in real life, even in straight flight, and you will stall. In this game you can pull strongly the stick at high speed, and your plane climbs. The flight envelope is false. So: big need to simulate the dynamic stall, in my educated opinion.
Cheers!