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Old 12-23-2011, 02:48 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Smile Enjoy your Christmas!

Quote:
Originally Posted by Fatt_Shade View Post
But consider this : you fight in order game is planed Darion-Taron-Elenia (all battles here will get you to some 300-350k exp)-Undead lands-Demonis-Orc lands (this last 3 locations have 600-650k exp, double more then first half of game), so later locations have maybe lees battles but in demonis-undead lands every battle gave me around 6000exp with normal creatures, not heroes. And i calculated all quest rewards get to about 200k exp.All item suppressing i did is less then 40k (23k from dwarf hammer, some 5k elven crown and maybe 15k for all others, marshal baton doesnt lose moral, my legendary banner only 1300 exp worth, suppressing blackthorn crown 300 exp worth only nuisance later in game)so it was only so i can use item ,not as source of more exp.
I guess you're right since you did it!

I'm still going to bump up to 2,000,000, though...

Quote:
Originally Posted by Fatt_Shade View Post
For warrior crystals arent much needed, army is my main source of costs since no much use from sacrifice. First time i played this game i got excited when i ran on dragons in shop and spend all gold on them with no idea how actually to use them (12 black dragons, 15 red 15 green . . . that allot of gold) now i bought 200 knights/horseman 500k gold all of them, 650 inquisitors 200k gold so all together my whole army didnt cost more then 1-1,2 mil.
Yah, I wasn't sure which spells you spent your crystals on - plus which school or schools did you get to Level 3?

Quote:
Originally Posted by Fatt_Shade View Post
Rage for warrior isnt problem with 200 rage pool my regular course was piranha(45 rage)-black hole(60rage)-blades/falling rocks(40/45rage)-maybe rage draining/gizmo(15/70 rage) and then chargers/gloth armor. All this with anger and inquisitors as rage generators isnt problem. Mage on other side i had completely different spirits usage but that`s way it supposed to be.
Yah, you said it - different play styles for each class. I like that you got your rage pool to 205! Reaping is pretty expensive, but when you can do over 20K damage towards the end of the game, it should cost that much!

By the way, Poison Rain gets very potent once you level it up, but it is hard to get it to do all that damage without hurting your own units!

I'm not sure why the developers decided to make Fishes and Poison Rain damage allies, but it obviously makes the use of those abilities more strategic.

You know, they didn't put Poison Rain in CW.

Quote:
Originally Posted by Fatt_Shade View Post
I didnt used any 5th lvls, but if i did what 5th lvl unit have some skill that need gift for it ? No rune mages for revive, or ogres with drain in tL
You know, I don't really use any either! At least later in the game. I do enjoy using Cyclops when you have a chance to get them and they work well with any of the early wives really. I also use Giants with Gerda when I get her. I also got Rashka last game and had Red Dragons with his bonus, but only used them in certain situations because if they all got killed then even Gizmo couldn't resurrect them!

The Phoenix in CW has Resurrection, but not for level 5's. I haven't added it in my mod, but have considered it many times. I think I'd make it available for level 5's in CW. I've also considered a "starburst" ability that sends out flames in every direction healing (maybe even resurrecting) allies and damaging enemies when it dies for real the second time. Just some thoughts I've had...

Well, right now all the level 5's abilities reload, but I'm thinking of giving them charges so that they run out of them during long combats.

Quote:
Originally Posted by Fatt_Shade View Post
No need for unique spell, just make him use illusion. If demon heroes can summon archdemons why not him use illusion on his 5th lvl army. Here you cant use dispel on summoned units, so it will make his battle a bit harder. As it is now many enemy heroes use mass shackles or doom which isnt big problem, but those that cast sheep/blind often are pain in ass.
You know, Haas has Phantom! I'm not sure why he doesn't use it - I might have to look at the AI scoring for that spell, but I know I've seen other heroes use it!

I did fiddle with this aspect of the game and I'll tell you it was tricky working with it. Looks like I may need to work on it some more...

Quote:
Originally Posted by Fatt_Shade View Post
Also did you changed hypnosis from original settings ? Now it give`s control of % of players lds so for mage it`s absolutely useless, and i dont think any self aware warrior would use hypnosis on enemy so how about buffing hypnosis a bit.
You know, you're right - I think I just need to give it more power and it'll be okay. It doesn't scale as high as I thought it would since it is encumbered by the Mage's lower leadership, but if I give it more power it should be okay...

Quote:
Originally Posted by Fatt_Shade View Post
I didnt think kick small units off, but be honest how many games you play using hyena/wolf/even spiders, snakes are interesting but rest of animal kingdom arent much interesting to use (just my opinion). Dragons on other hand are great for crowd controlling with fear and esier to keep alive with gizmo.
Not very many - that's why I've tried to help them out! At least you had Royal Snakes at the end!

I do use Fire Spiders, though, if I get Calh from Xeona! They're fun then - I like using their web ability! That was a couple of plays back...

Quote:
Originally Posted by Fatt_Shade View Post
Try finding in AP/CW files how does demon/executioner post hit fear works, and just copy it here. Wolf howl on them would be bad now that i think about it, but sheep with reload 4 would be better (1 charge not even useful) and this way if you play with them you can use them for controling enemy later in battle for saving your army. Or playing against them makes you focus archdemons to stop them from perma wool your army If they use their 1 charge you no need to fear them any more, but if you knew next turn it will be recharged ...well you get my hint. This would make 5x1 archdemon army interesting to fight against
You know, I agree with you here! After I typed the 1 charge post I went for a drive to do some Christmas shopping and kept thinking that it would be pretty useless if it was only 1 charge, but if it was reloadable, just as you mentioned, then it would be a force to be reckoned with!

I've basically already done the fear - it is the same for Bone Dragons, I just need to have it be just fear or I've also been thinking of a kind of pain mirror (which I guess is similar to the Brontor) for them as well. I've also been thinking of making it multi-effect like the Bone Dragon's new Chaos Ability. Fear, Pain Mirror, Pygmy, those are some of the effects I'm thinking about...

Anyway, time to relax a little bit and do some more thinking about some of this stuff and decide how I want to implement some of the suggestions you've made in previous posts...

Quote:
Originally Posted by Fatt_Shade View Post
Great work so far Matt, enjoy holidays and get rest before going with this on AP/CW field
Thanks, you too!

Yep, onto AP/CW hopefully soon!

/C\/C\
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