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Originally Posted by Ataros
What happens between COOPs if players want to fly several small training coops one by one? Should there be a 'Stop coop' command that brings everyone back to dummy planes?
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Yes this is a problem at the moment. For example if the host player dies he cannot access the order menu and thus cannot restart the mission. Dead players or newly connecting should be moved into dummy aircraft again. Also players that had a timeout should be able to reconnect and be placed into their aircraft again.
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Another case is if the same mission is loaded again there should be options maybe to quickly fly it without reselecting planes and with reselecting planes if anyone wants to change something.
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This is already included. See the post here:
http://forum.1cpublishing.eu/showpos...&postcount=138
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Originally Posted by 41Sqn_Banks
Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.
The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.
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I think the really basic features are now included but as always there is room for improvements

Thinks like:
- Limit available missions to the map of the lobby (using a "steppe" coop on "channel" map is not a good idea)
- Briefing
- Reconnect
- Restart
- Delayed spawning
- Dead host
is not handled at the moment but can and will be solved.
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PS. Another question I have if this script is compatible with HyperLobby? If yes, maybe some of COOP fans will announce a COOP-night in HyperLobby to gather 16+ people to fly missions once a week at least?
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I don't see any problems with the use of hyperlobby.