Quote:
Originally Posted by Pato Salvaje
Hello:
1.- So many thanks to Podvoxx for this awesome work. Tested tonight in our dedi server and all went fine.
2.- I´m planning use it for a coop test mission for 8 vs 8. I will test to spawn and exit for select a correct aircraft and if it works then launch the mission/s.
If not works... the solution is spawn all the pilots with the correct aircrafts and then launch the mission/s.
3.- Only a question.. is included a script for remove aircrafts when a human pilots despawns?...
thank you again.
Regards
|
2. Coop has a menu?
If so, you may need to modify the script. I need see coop script.
3. No, I removed the script in this version, as it removes all the aircraft, where he was a player. This is not always necessary. The next version of the script I be testing and adding the ability to disable it in the file setup.txt.
To add a script you can put script-file(and create .mis file) in folder "MissionLoader\System" and add a line in the file "MissionLoader\host-channel.cs":
Code:
public class Mission : AMission
{
public override void OnBattleStarted()
{
base.OnBattleStarted();
MissionNumberListener = -1;
GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\missionloader.mis"); //Loading menu script
GamePlay.gpPostMissionLoad("missions\\MissionLoader\\System\\destroyAI.mis"); //Loading destroyAI script
}
}