Quote:
Originally Posted by ACE-OF-ACES
That is a very good point! On that note, since most 3D graphics are done using 3rd party software (3DMax, etc) format it would be easy to port all the 3D work done in CoD (externals and cockpits) over to the new and improved (re-done) 3D Graphics
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I have to agree with this. CloD is really just an engine with a load of data plugged in. Some data describes the elevation of the terrain and the placement of textures upon it, some the objects, some the flight model parameters etc. etc.
The static objects will almost certainly be portable straight into the new product as they are simply a bunch of vertices and texture coordinates. Same with the terrain too - the data may need the odd tweak to support a new feature or two but there should be no reason why we couldn't have terrain and objects running under the new engine in very little time.
Then there are the aircraft....many of which will be needed in the Moscow campaign so every effort will be made to ensure these work with the new engine.
That leaves the other dynamic objects such as tanks and field guns etc. Again, most of these I'd say were built for the Russian campaign anyway so I expect full support for all the objects we currently see in CloD.
Now, what do we have left to worry about? Clouds, trees, water, sounds....they're all the same whatever the theatre.
I'm a programmer so know a little about how these things are put together. Personally I have absolutely no concerns that CloD will be left out in the cold when the Moscow product comes along. There may be some delays and bugs but in the end we will have what we want. Plus, with the release of the SDK the community will be able to start filling the gaps and making improvments to the maps and objects.
I really wouldn't worry about this. Keep those negative waves at bay guys.