Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
public override void OnBattleStarted()
{
base.OnBattleStarted();
MissionNumberListener = -1;
}
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
if ("PlayerGetsClose".Equals(shortName))
{
GamePlay.gpPostMissionLoad(@"missions\dogfights\DoverTrains\red\dovertrains.mis");
GamePlay.gpGetTrigger(shortName).Enable = false;
}
if ("Sheernes".Equals(shortName))
{
GamePlay.gpPostMissionLoad(@"missions\dogfights\DoverTrains\red\sheernes.mis");
GamePlay.gpGetTrigger(shortName).Enable = false;
}
}
}