Update kudos, great job Maddox
We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.
First point, in reading up on the Spit, if you like to fire three or four rounds and have you guns jam, or have them quit altogether after a high G turn, then you'll love the Hispanno cannon. I just read where Air Marshall Dowding auth a squadron to trade in their Spitfire ib equipped with cannons for Spitfires equipped with the 8 x .303MGs in response to complaints from the Squadron CO. Doesn't sound like a fun time to me.
Second point is that I'm no programmer and don't pretend to understand any of the technical stuff that you folks disuss nightly, but from a users standpoint, the sim functionality and graphics leave me in a constant state of amazement at what I see on the screen. The shadows and lighting effects, damage modelling, detail to structures and sound realism and advanced physics are impressive to say the least. I've served 30 plus years in the infantry and have seen plenty of weapon/explosive effects and you guys have nailed it. Is it perfect, hell what is, but what the development team at Maddox have given us all is a glimpse of the sights and sounds that only a few had the privalege (or misfortune) to experience. Congratulations to all of you and your work is greatly appreciated by the many, who owe the few......well you know how that one goes. Keep it up, I'm in it for the long haul.
Last edited by dnr; 12-20-2011 at 10:59 AM.
Reason: correct an error
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