Some constructive observations.
Number 1:
I was unable to accurately pin point and relay my position to others due to the grid squares being set at 1km(?). I personally find 10km (10000) best for grid squares.
Number 2:
The blue bases journey to target is very far. I like the realistic aspect of it very much and the fact the part of the map you are using is very new to allot of us online players. However with the CTD problem I wonder how many of us will make it to target and back with out the fatal CTD. Obviously this is a part of the game right now and not ATAG's deliberation. Its a bit of a catch 22 because you move it all closer and we are back to a more standard dogfight but if it remains CTD is highly likey... I really have no solution to this but thought it was worth mentioning.