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Old 12-16-2011, 10:15 PM
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bobbysocks bobbysocks is offline
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PRACTICE TRACK(S)

Here is the same track in 2 different configurations. you may fly it as a straight 4 pylon Reno track or put the criss-cross in and fly it as a Figure "8". I apologize for the poor quality of the pictures but i was experimenting with my camera. Using it as a camera i got blacked portions that were simply annoying. So i filmed it as video and captured a shot from there.

Track Description:

I am sure most of you have raced Dover in some manner. Maybe even the way I have it configured. In the real game I will use bombs which will give flame only and no smoke. but for this purpose i chose just to crash.

RENO Track

The starting gate is the opening with a lighthouse at either end. time begins once that threshold is crossed. Proceed on a heading of ~340 to the castle. Break right to a heading of ~ 50 to the radar tower. Break right on a heading of ~160 to the left most lighthouse. round that back to the starting gate ~220.

Figure 8:

Starting gate is the same but proceed to the 2 fire columns of the criss-cross towards the radar tower. Break left at the tower and proceed to the castle ~230. break left at the castle and back through the criss-cross to the furthest tower on the left. Repeat.

Try this will all the planes listed. The I-16 will require power managment. you will burn up your engine if you run too long in WEP.

This should give you a general idea. race against someone else of time yourself. cornering will be the biggest time saver for you.... enjoy.

starting gate:


castle pylon:



radar tower pylon:



lighthouse pylon:



criss-cross: ( is 2 flames. one on the house the other on the slope leading up to it.

__________________

Last edited by bobbysocks; 12-16-2011 at 10:20 PM.
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