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Old 12-16-2011, 02:25 PM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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You can use this script to avoid this:

Code:
using System;
using System.Collections;
using System.Collections.Generic;
using maddox.game;
using maddox.game.world;


public class Mission : AMission
{

    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);

        AiAction Action = GamePlay.gpGetAction(shortName);

        if (Action != null)
            Action.Do();
        
        GamePlay.gpGetTrigger(shortName).Enable = false;
    }
}
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