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Old 12-15-2011, 06:22 AM
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bw_wolverine bw_wolverine is offline
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Originally Posted by cheesehawk View Post
How many Ju-88s were tested? Was it a server wide crash, or just causing disconnects? This is huge in the development of this game, albeit one that no one has been able to properly test before, and should be put down into the bug report threads. Devs need a look at this before moving on to the next game.

@BWW - doesn't your experience fly in the face of all the reasons we've been given to having the IIa reintroduced? I'm sure you are mistaken about not dying, it couldn't have happened that way in the old planeset!
I agree that if the bomber thing is causing crashes that it needs to be dealt with. I'm hopeful that it will. I've seen the server running this bomber mini campaign thing that ATAG is offering this weekend up over the last week, so I do know that they've been testing it extensively though just from seeing it online and passworded. Since I haven't done any testing myself, I'll defer to Bliss's and Watchman's experience with testing it. What timeframe the Devs need to use to fix it, I'll leave to them - but yes, it should be fixed.

As for the IIa comments, I don't think that it flies in the face of it. Not everyone flies situationally. Plenty of people just get a little bit of altitude and then fly straight for whatever they can find. A IIa isn't going to help them much if they're going against a relatively competent pilot in any plane.

For me the argument about including IIa's on the server is moot. I really don't care if they're there or not. I've never found a IIa to be the wonder drug some people say it is. I've had some success with it, sure, but I've also had some dismal failures in it when meeting well organized 109 pilots who play to their plane's strength.

If people are saying the Spit IIa is required to 'even up the score' against dominating E4s and E3s, I don't really agree. What is really needed is good tactics on the side of the Reds to match the largely disciplined and coordinated Blues.

The last couple of nights, I've had the pleasure of flying with some great wingmen. =AN=Felipe has been absolutely top quality as a wingman and we've done very well together. I had an incredibly satisfying flight with Snapper as a wingman (we played a low high on a 109 - he baited the 109 into a fight and started to climb when I was in position. Before the 109 could finish closing on him in the climb I pasted him across the cockpit and wing surface with a deflection shot that knocked him right out of the fight +1.0 kill in about a 1 second burst of guns). We were in Hurricane Rotols. We basically did the same thing a little while later but keeping each other at wide 9/ wide 3. He watched my 6, I watched his. 109 came up after him and we turned in towards each other. I came in on a wider circle and picked up the 109 right on his tail. Chalk up another. Again, Hurricanes.

Now, I don't fly with the server messages on, so I don't know when I kill pilots, I don't know when my gear hose is damaged, I don't know what type of plane I've shot down. I suggest everyone who complains about the type of planesets being offered play the same way! There's nothing to be gained by keeping track of what type of plane you've shot at. If I hit a 109, I hit a 109. I have no clue whether or not it's a 1 2 3 or 4 and that's how it should be. You Blues should play it the same way. If you get it by a Spit, you shouldn't be bothered about whether it was a I, Ia or IIa. You got hit.

Like I said, I think 90% of the time, there's something you could have done situationally to prevent that result from occuring. The other 10% of the time you probably weren't in a position to engage in the first place and should have run for it, whether it was a I, Ia, or IIa. I know we all think we're hot stuff in the pit, but I think in many cases for Blues AND for Reds we will engage in a fight because deep down we feel we have the superior aircraft (whether it's an E3/4 or a Spit IIa) and should win the fight regardless of the initial circumstances of the engagement when really the fight was over before it started.

Anyway, I'm getting really long winded about it. Deep down what I want to make all of this say is forget about the stats and aircraft efficiencies and climb rate this, roll rate that and just fly! Sure, learn the strengths of your aircraft. Learn the strengths of the other aircraft, but accept them and understand that they're not the whole story! They're not even half the story. Those things will matter in so few of your combat encounters as long as you take the time to prepare your situation. Think of your combat stance as a recipe. You take some altitude, add some speed, sprinkle in some good eyes for scanning for targets, add sufficient fuel and ammo to flavour, pair with a dedicated wingman and serve! If you do that, you're going to find that it doesn't matter what plane your enemy is flying (or you for that matter).

So don't pass on the ATAG bomber night thing because you feel that the planeset isn't advantageous, or is unfair to blue or to red or whatever. Your story is yours to make. Make it a good one. Besides, a plane that doesn't take off is one that's already shot down.
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