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Old 12-14-2011, 12:41 PM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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I think xoena might be doable with mass dwarf army giants jumping around, and alchemist poisoning all over place. gizmo for resurrecting, but i need some fast unit to counter demoness swap. Griffins maybe, or snakes (i have nsake boots and snake ring so it might be interesting). Here poisoning and burning works differently then AP/CW so it`s not that useful.
Annoying heroes : xeona , sonya (solo black dragons with mirror shield and wizard mantle it`s doable) , necromancer hero in undead lands with 40 int was boring as f..k but also managable (did him with mirabella full human army and 400 griffins 52lds/140hp). I didnt have a single kid with bonus exp in battle so my spirits arent much higer lvl then with mage, but i pick different skills so they play big part with 200 rage pool maxed black hole, falling rocks 65% stun and gizmo for resurrect galore.
Ill make files just of my item changes and send you to check out, but cant do it today.
Glot shell is interesting to use if you have some unit like my giants griffin combo i kick griffins to aggro in middle of enemy, but teleport giant close glot shell his ass, and let him jump to hearths content, wall is great for making funnel on enemy army with 8000 hp, and 2 rest is spamable against fast units (example elf werevulf hero in underground on island valley of 100 rivers, all his units have 6-7 speed, so i send griffins 1 round to pull them and cast wall, black hole,wall and place girffins in space between walls to block and have fun. Ice thorns i never really used

Bonuses for babies are nice, and it great to have such variety but looking in general for expl neoka/gerda : neoka have 6 kids with +dmg% for all melee units , gerda have none.

Changing spells hm . . . i dont think is good idea : look at your new double casting enemy heroes, i had fight with some item that got me mass deffensles and mass weakness got my fairy/sprites/dryads army to 0 defense and 0-0 dmg for whooping 5 turns thank you very much infinite tower intellect bonus If you want to change spells how about this ideas : holy rage, magic shield, poison touch spells. Explanation , holy rage like inquisitors ability to replace demon slayer and give bonus dmg against demon+undead and some small rage amount 10%/20%/20%mass bonus dmg + intellect bonus per spell lvl. Magic shield like archmages ability but to lower dmg to unit 25%/50%/50%+immunity to spells, like black dragon. Poison touch (replace poison skull) like hell breath just to add poison dmg useful against dragons/demons (this would be great in AP/CW since there poisoning burning at least work on some constant , in tL i poison some stack of 800 bowman, and next turn only 1 dies ... yea right).

Oil keg for catapult nice idea, if you only could find how burning works in AP/CW and transfer it here. Flash is like mechanics blinding bomb in AP/CW right ?
Trap would be better for furious goblins since they run around battlefield regular goblins are range on need for them to lost turn to place trap that enemy might never come near Furious for them, not so sure i never seen them as much dmg dealers, my main dmg are veterans/orcs, goblin range, shaman support and ogres for tanking and playing tough guy, so almost never used furious in tL (in AP they had greed to dig through corpses like marauder, and insolence) but i think in great enough numbers even furious goblins could be useful.
For ogre i thought something similar, like troll malevolence in AP/CW, it would be nice to use him to stop dragons and other flying creatures.
Block for orcs/veterans is miss chance , female troops have it, so why not battle crazy orcs. How much miss % did you think to give them ? Fire rage-burning blood better
Attached Files
File Type: txt upgrading item.txt (7.6 KB, 3 views)
File Type: txt upgraded item text.txt (1.5 KB, 1 views)
File Type: txt readme items.txt (2.4 KB, 3 views)

Last edited by Fatt_Shade; 12-14-2011 at 01:27 PM.
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