Quote:
Originally Posted by addman
I feel this is a very common misconception around here, the misconception that "with time, technology of high spec PC's will allow this and that and so on and so fourth". The problem in this day and age is that smaller game developers are having a harder and harder time to cope, making advanced PC/video games whilst lacking the mighty funding from publishers such as EA or Activision as an example. Yes, there are enormous possibilities for game developers right now but it also requires more manpower and funding behind them.
I think this might be one of the reasons why CloD was rushed the way it was. You just have to look in the control settings menu in CloD to realize the ambition that Oleg and his team had but alas, when the mighty dollar speaks, everybody has to obey. I bet it's actually easier to create something solid in a limited environment where choices are fewer then having too many options/ideas and leaving most of them half-baked. CloD is lacking focus, it's sprouting out in every direction, it doesn't have a foot-hold or a solid foundation to grow from yet but hopefully that will be rectified in the not so distant future.
You can't keep developing for the next generation and the next generation in mind only. You have to think about what you want to achieve, what you want to create first then you look which technology can help you achieve these goals, not the other way around. That's what happened to Duke Nukem Forever, they kept replacing game engines for like 12 years! and when it finally was released it barely looked like a DirectX 9 game and the game itself (the important stuff) was total and utter crap, I played the demo...unfortunately.
To the point, new technology is a good thing but it doesn't guarantee a good game.
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I upgraded my highend systems a number of times during the life of the original IL-2 and will probably do the same with the new series. Technology makes a huge difference and I never once had to complain about blue screens, freezes, stuttering, fps, in IL-2 or COD on High settings. BUT your right it never guarantees a good game.
I also agree that MG may have tried to achieve to much, but you have to remember he wasn't designing a game engine for now, but one that could easily upgraded for many years. One of the reasons he divided the game engine in modules.
Unfortunately the game engine is so complex, and for many reasons has taken far too long to build. Once it is complete, then the developer can be more focused on which features and what time frame they would like to introduce these features.