Quote:
Originally Posted by adonys
you sir, are wrong! scripting adds a whole new dimension to the missions.
it's just that mos of the scripts needs to be made and made public.
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Dear Adonys,
I'm trying to explain here what I mean regarding programming and script (that I've allready wrote in other posts):
I love programming (me and my development team have rewritten the entire scripts in php and pearl of Bellum tournament
www.1smv.it/badc and international:
www.1smv-wings.it) so, we know what is scripting...
First: The real problem is that COD has not a script manual! Where are the functions, classes, objects list? We have to understand how to write a function reading the downloaded script from this forum?
Second: COD has a lot of BUG, is not stable (
but payed).
Third: The real simulation is not flown on an online server with guys that enter and leave the mission as they want. The real simulation is when 20, 30, 50 and more pilots take a meeting to start a big and historical mission (see SEOW tournament
www.22gct.it)... now READ THIS:
COD is not for expert tournaments: STARTING A MISSION LIKE THIS IS A TERRIBLE EXPERIENCE, did you try to enter in a mission with just only 40 pilots in the same time?
fourth: did you try to build a mission? Check how many bugs are in the object windows.
I have no more words to explain to COD develop team this idea: COD need to think to expert simmer. With all respect for all players.
Arrivederci.