View Single Post
  #218  
Old 12-08-2011, 06:54 PM
Peril Peril is offline
Approved Member
 
Join Date: Apr 2011
Posts: 78
Default

Quote:
Originally Posted by jimbop View Post
I mustn't understand this properly... surely there were hundreds of pages of debate and records dredged up etc during late IL-2 development - is there still not broad consensus of what the model windows should be? If not I doubt there ever will be.
Jimbop, I can say 100% from experience that not everyone will agree on an end result from a FM build. Your last comment is correct, there will 'never' be a 100% agreement on which data to use. If I dig up data for an A6M that has it at 358mph @ 15000ft, and also data that shows a test of the same plane as 325mph on the day of testing, which is correct?

Just one example of the quandary.

Of course if you aim to only use calculated data, it's equally a problem. You can't win the data source argument, only do your best to ensure it's 'consistent' criteria data, and that all aircraft are treated equally and with parity. The coffee table books most often used as a source of data by newer sim users looking to help, are a constant source of aggravation for those who have studded the topic for many years and invested lots of money buying original source material. There will always be arguments over this plane verses that based on stories, books, and even opinions.

My only advise, and the way I tackle it, is to gather as much original data, then use this as your basis for determining performance. It should be original source data but more so you need to understand aerodynamics, research any differences in the data, to understand why any variations exist so you are better armed to make a judgement call of which data is more likely accurate. Yes, unfortunately it required lots of study and experience to be able to do a good job in building FMs, and many 'sim builders' don't have the background or the spare time to do justice to this area.

I remain hopeful that some of the hard core FM guys that stalk these places can offer their help and vast collections of data and experience to what is most often (understandably) an under financed (in time and money) aspect of any commercial simulation.

-------------------------------------------------------------------------------------------------------------------

If they ever release the core engine for us to build a game around, I'm first on board to build a Pacific Simulation. I have a few mates that may also be interested in working for nothing just to battle over the pacific.

IL2-BOP (Battle Over the Pacific)


----------------------------------------------------------------------------------------------------------------------

Hang in there BlackSix, you're doing a great job, I know how hard it is to manage a community of passionate people

Last edited by Peril; 12-08-2011 at 07:24 PM.
Reply With Quote