Quote:
Originally Posted by KDN
My first idea for a quick trial is to change:
if (loadHistoryList.IndexOf(missionFullPath) < 0) to
something like
if (loadHistoryList.IndexOf(missionFullPath) < 10)
Not quite elegant but, if it works, it will do for the moment 
I will report back when I set it up...
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Yes, it works. But for static objects (eg ships), this gives the problem - they are destroyed.
But you prompted me to solve the problem

. I will txt-file file binding. And it will be written the number of downloads allowed for each mission.
Example txt-file format:
Code:
Attack village! //name menu-item
5 //number of downloads allowed for this mission
red // side (maybe red, blue, all)
Also, I plan to divide the menu for the red and blue sides, and menu for all.
Thank you for kind words and sorry my english.
I have big problems with readme and I need time to solve them (Russian readme
here).
I need a new missions for Loader. You can contact me to add your missions in default Loader in next update.