Oh!
I think I understand what you're saying. You're saying you want Thorn-Hunters and Thorn Warriors when they use there Sowing ability to have the created Thorn have its Gift of Life ability enabled since it used a corpse to generate it. All other Thorn generators would stay the way they are.
This is an interesting idea. For the AI, they both would run to the nearest high level plant and use their Gift of Life ability (that's pretty much how I programmed it). For people, you wouldn't sacrifice your starting Thorn because then that'd be a loss in combat that you wouldn't want, but you would probably heal them with the new unit once you got the chance if you needn't it.
Hmmm... I guess this would be okay and it would help the AI more, too. Since it would only apply to Thorn-Hunters and Thorn Warriors I guess it wouldn't be exploited by human players since they couldn't sacrifice their starting Thorns if they wanted to minimize losses and it would be easier (at the beginning of the game) to use Thorns and try to heal them.
I'll think about this some more, but it seems like this idea would be okay to implement...
Thanks for the idea!
Quote:
Originally Posted by Fatt_Shade
I dont think you understood what i was implying.
Lets say thorn hunters cast summon on some corpse, but if you want to use gift of life to resurrect starting unit you need 1 more corpse to use summon thorn by already summoned. When use summon plant i dont need ability to heal summoned unit, but one i`m taking with me in next battle.
Why not activate gift of life in reverse order, unit that summoned stack can sacrifice it to resurrect itself. This is most problem with thorns, as you said many gift of life using units dont need it but consider this : dryads dont need that ability they summon meat shields, royal thorn also with speed 1(2 at best) summon minions and send them to fight then if need be those units use summon and return to heal royal thorns. For ents there is even less need for res with their tree of life ability. So most vunerable are basic units thorn warriors/hunters and need for to heal 1 stack you need 2 corpses.
I understand that you wanted to make this limited in battle, but it just seem to complicated for simple way of keeping plants alive since they have no active skills/mass aoe dmg or passive like stun/shock. They are useful in large numbers but that`s it. ANd are so vunerable, that`s why i asked about this way of using gitf of life.
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