Quote:
Originally Posted by Fatt_Shade
Hey Matt Q :
did you on purpose made gift of life to take 2 turns to resurrect plant you need ? I tried some ents with neoka, and first move is to summon some unit, then with that unit you need to summon on some killed unit, and then you can use first summoned unit to resurrect starting ent . . . It takes to much time, and lose 2 whole turns with 2 units. Why not activate gift of life on first unit after summoning in way that `I summoned you, now you sacrifice yourself to revive me`, but lower resurrected % maybe. As it is now, to resurrect 1 plant, we need 2 killed units near for summoning, and 2 turns to actually do it.
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I sure did! By having them use their Sowing to enable their Gift of Life your resurrection ability is limited by the number of corpses on the battlefield. If there are no corpses then no Gift of Life. Also note that when a Thorn uses its Gift of Life, that there is no corpse generated (it is totally absorbed by the plant it heals). This makes the use of Thorns a lot more strategic for resurrection purposes. There are plenty of Thorn Generators that don't need a corpse to create the Thorns (Ents, Dryads, and Royal Thorns) and so even though it takes more time you should be able to get some Thorns to heal your plants before finishing off the combat.
It can still be exploited somewhat if you keep a non-retaliator stack alive and let it keep killing your generated Thorns for fresh corpses. The only way to prevent this issue would be to change all the Thorn Generating abilities to have charges. I've gone back and forth here experimenting with making them charges and reloadable and because Thorns are mowed down so easily that you need a steady stream of them (numbers!) for them to be effective I decided to keep that capability reloadable. This is an advantage to entice people to play with plants.
/C\/C\