Okay, I've been reviewing some of the HOMM3 Skills and what I did with bonuses that had no analog in King's Bounty.
Here is the current list of skills I'm considering changing:
HOMM3 Tactics: Attack / Defense: Skill Level * Child Level = +%
I'm thinking of changing this such that:
1. Basic Tactics: -1 Speed or Initiative of Enemy Units
2. Advanced Tactics: -1 Speed AND Initiative of Enemy Units
For Basic Tactics I'd pick speed first, then if another child with the same wife had Basic Tactics I'd then pick initiative.
There are plenty of items / babies that add to Attack / Defense (although few to both) so I think this would be better. Also for enemy heroes with King's Bounty Tactics I essentially had them drop your speed so this would be in line with what I did with them.
There are currently 17 children with Basic Tactics and 1 with Advanced Tactics.
Example 1: Erdamon (Orcelyn) Basic Tactics: -1 Speed or Initiative
Example 2: Boragus (Orcelyn) Basic Tactics: -1 Initiative or Speed (opposite of Erdaman's selection since same wife)
Example 3: Lacus (Diana) Advanced Tactics: -1 Speed AND Initiative
All wives have at least 1 child with Basic Tactics, while most have 2.
HOMM3 Scouting: Rage: 2 * Skill Level * Child Level = +%
Change to: Enemy Defense: -Skill Level * Child Level = -%
Other stats to consider: Enemy Critical Hit
There are currently 6 children with Basic Scouting and 2 children with Advanced Scouting.
Example 1: Aeris (Neoka) Basic Scouting = -1 * 10 = -10%
Example 2: Fiona (Xeona) Advanced Scouting = -2 * 10 = -20%
Xeona has 2 babies with Advanced Scouting and 1 with Basic Scouting, so probability of getting -40% Enemy Defense: 2 / 27 * 1 / 26 = 0.28% or 1 in 351 games; probability of getting -50% Enemy Defense: 2 / 27 * 1 / 26 * 1 / 25 = 0.0114% or 1 in 8775 games.
HOMM3 Eagle Eye: Intellect: 1.5 * Skill Level * Child Level = +%
Change to: Enemy Resistance (type based on wife): -2 * Skill Level * Child Level = -%
There is 1 child with Basic Eagle Eye and 7 children with advanced Eagle Eye. Once again, there are plenty of items that increase intellect, so this is probably not too bad of a change.
Example 1: Ash (Xeona) Basic Eagle Eye: -2 * 1 * 10 = -20% Fire Resistance.
Example 2: Malcom (Gerda) Advanced Eagle Eye: -2 * 2 * 8 = -32%, but Gerda is Resist All, so divide by 4 for each main (excludes astral) resistance so Enemy Resist All: -8%.
Gerda has two babies with Advanced Eagle Eye, so probably of getting -16% Enemy Resist All: 2 / 19 * 1 / 18 = 0.58% or 1 in 171 games.
That would probably be okay.
At this stage, I'm just considering these, although the Tactics one I think I will change for sure.
You know, another thought that I just had (and would help prevent duplication of child bonuses) is to have an alternate for a skill. For example, Xeona has 5 Children with Basic Tactics. So I could have 1 of the children keep the original bonus!
For example:
HOMM3 Tactics Alternate #1: Attack / Defense: Skill Level * Child Level = +%
HOMM3 Tactics Alternate #2: Basic Tactics: -1 Speed or Initiative of Enemy Units; Advanced Tactics: -1 Speed AND Initiative of Enemy Units
So that way when a wife has multiple children with the same bonus there is an alternate variant of that HOMM3 Skill to avoid overuse of that Skill.
Hmmm... this might be a really good idea!
Let me know your thoughts here - thanks!
/C\/C\