Thread: FMB Bugs List
View Single Post
  #8  
Old 11-29-2011, 06:41 PM
56RAF_Witch 56RAF_Witch is offline
Approved Member
 
Join Date: Jan 2010
Posts: 17
Default

Quote:
Originally Posted by KG26_Alpha View Post
Hi

1. Seems ok for me

2. Move waypoint to desired location after observing the "actual" drop point

3. Add extra "waypoint" free hunt or "set waypoint" attack fighters along the ac escort wp route.

4. Unload some fuel, the AI don't need as much as humans, I make sure the climb/distance ratio to next way-points realistic enough otherwise they tend to wander off the correct route early on.

At the moment discovering what's a feature or a bug in the FMB is annoying and time consuming.
1, I'm going to try different distances (from the IP), I've tried single planes and formations, they won't drop.

2, of course

3, I found "normal flight" works OK as well

4, thanks for that tip, and all the suggestions, cheers Alpha
Reply With Quote