You sly dog

Now i get it what you meant, i dont know what is waiting for me in elven lands. Not even soul drain saved my ghosts against some swarms of sprites, and ent/en2 wooden talent is to much i think 50/80/50% physical/poison/magic res is OP in my opinion(maybe lower phy/magic res 20-30% would be acceptable).
Also you said you didnt add any penalties as kid`s bonuses, but first elven hero Sonya 29 int, and -60% magic res to all my units(had to leave all units in castle except black dragons to f..k her up), werewolf hero in elven underground -40% physical res to my units(he`s still alive, i`m waiting to get stronger black hole, i know that`s so gay

), almost all dwarf heroes -1 speed to my units.
That`s what i meant about implementing tactics from homm3 heroes, instead giving speed to ally, lower enemy speed in first 1-2 turns.
Forgot to mention :
1) resurrection works on undead with necromancy skill, so it`s OK.
2) when i lvlup gizmo and cast it in battle next time it freezes game, and i hvae to load which is no problem just saying it`s something with gizmo. I checked lina.atom in your mod files but cant figure it out

3) figured out orc embassy quest, i just had to go to elven lands first to talk with king there, and then i got orc wife.
4) i just now figured out that original ghosts had physical dmg, but you changed it to magic. why that ? with necromancy bonus it`s sick for 3rd lvl unit to have 9-13 dmg. I returned it back, and removed magic dmg bonus for all undead, i leave only for necromancers now.