Well, nobody should stay between you and your happiness to click 7-8 keys

even if that doesn't accomplish anything but making the "simulation" work as intended, ergo a game where you
need to press those 7-8 keys just to make it work.
I suppose from now on it's clear that there are some strong opinions here (which came from the guys used to... press buttons), so the rest of the conversation is just for the sake of it, 'cause I agree that is OK to disagree; at least until I'm going up on a server which (e.g.) enforces the use of CEM. It's a least a nuissance, because on HL you can hardly come about a server which doesn't. I've played this game since 1.02, and it became (sorry, but that's the truth) bloated with conventions and tricks that you need to keep notes of, even if you'd take only a few weeks of pause. Does anybody remember how hard was to keep up-to-date with the whole plethora of add-on instalations? At least the smartest move was to launch an undivided (after that) DVD with 1946, which I
run to get even if I had all the content on it.
Does anybody happen to have heard about a Russian guy named
Pavlov? He kept around him a soul, and succeeded in making it happy just by turning on a red bulb. Problem is that I don't wanna be forced to jubilate like the pack of red-bulb lovers, but that's the norm online (and sniffed/frowned upon if one dares to say anything against that, much like the case here). And you'd be surprised, but there are a lot of guys that use CEM just because they're forced to comply to that stuck-up rule, or else be banished to precious few and unpopulated servers. It's just a tradition that prevents new players to hop onboard and this doesn't bode well for the future sales, nor for the continuation of this
great sim.
The point where nobody tried to answer: why waste valuable resources in implementing a finicky thing that's a pain in the a$$ to use? I fail to see the reason, especially since the documentation about it is kinda scarce and mostly comes in the form of predefined tables obtained by experiment? The PDF docs that came with the game (I don't remember, about 5-6 years ago when it was implemented) present just a generalization, vague norms for some specific planes and not even then as an algorithm, just the info about magnetos, sketchy things about mixture richness etc.