Quote:
Originally Posted by Pursuivant
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.
(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).
This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.
Another option that would be nice is if the player controlled when his parachute opened.
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Hi Pursuivant,
thanks for the link.
I guess you're right about the bailing out sequence, never thought about that this way...
+1 for the chute opening controlled by player, that's actually a very good idea: sometimes weird (and fatal) things happened to me because of the lack of such an option, if you see what i mean

)
+1 also for the "neck breaker" option as a consequence for violent to moderate ground loops or flips as you say. We definitely need something like this!