Quote:
Originally Posted by KG26_Alpha
To be fair the latest patch introduced the memory leak for a lot of users causing lock ups,
but Steam also seems to have a problem holding the servers up for any length of time,
not sure how the net stats are for the popular ones, but they should be able to confirm server failure/restart figures due to steam or the server.
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I am well aware of the memory leaks

but i am also well aware of the disconnect that comes from steam that results in the "lost connection with steam server shutting down" and when you check the STEAM! logs not the games logs you will see a message saying "disconnected by remote host"...im just amazed they have not looked into it.
next time you start a server start steam first from a CMD window with the following arguments and see if the steam logs give you any useful info.
steam.exe -lognetapi -noasync
the noasync will get rid of alot of the disconnect/reconnect garbage in the steam log file and the lognetapi will show all P2P activity.
S!