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Old 11-27-2011, 05:47 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RegRag1977 View Post
I've been thinking recently: what about making the pilot die more often in crash landings?
I agree that a hard ground loop or flip could injure or kill crew, yet it only seems that crew are killed if the plane explodes. This would be a nice little bit of realism.

(The most famous death of this type was when a A6M2 pilot tried to make a force landing on what he though was solid ground on an Akutan Island in the Aleutians. He broke his neck when his plane flipped, allowing the Americans to capture their first intact Zero. http://en.wikipedia.org/wiki/Akutan_Zero).

Quote:
Originally Posted by RegRag1977 View Post
Also making the pilot die when bailing out, when it is obvious that he hits aircraft parts too violently (wing, propeller (ouch))?
This would also be a nice touch, but it would be much harder to implement. The bailout sequence is a stock animation and the animated pilot doesn't have a damaged model.

Another option that would be nice is if the player controlled when his parachute opened.