FMB Bugs List
Aa an avid mission builder, and after much frustration with the COD FMB, I've decided to start a dedicated FMB bug thread. It is my fervent hope that the game devs will view this thread & address the bugs as soon as is practicable.
Some reminders:
(1) This thread is for FMB bugs only (not gameplay bugs).
(2) No flaming/winging/griping etc, just report the bug.
Last Updated: 1 Dec 2011
FMB BUGS
1. Stationary ballon objects
Static ballons objects (not the winch balloons) can be placed on land & elevated to a maximum of 2000 using the Z-offset, but when ballons are attached to ship using the /tow00_00 0_Static command line in the mission file; they attach to the ship OK, but always appear at ship deck height (not elevated). ie. The Z-offset appears not to work with the /tow command line.
2. Missing 'unselect all' objects command
After copy-pasting a group of objects, there is no menu command (right-click) to unselect all the objects.
3. Unable to select a same (blank) map once mission is selected
You're unable to select the same (blank) map if you have already opened a mission on the same map.
4. scroll down/ pull down menu in the object browser always starts at the top again and doesn´t keep the position after closing.
5. the zoom steps in the view are too big by default
6. User created spawn points at an airfield don't zoom with the map.
If you zoom in enough, the it your usr-created spawn points are all over the place (and definitely not where you put them).
7. Balloons on timers only work as long as all balloons have not been destroyed.
If I shoot down a balloon at 8:30, then my unharmed balloons set to deploy at 10:00 don't deploy.
Airfields
a. Middle Wallop airfield missing. Should be between Andover & Salisbury around town of Over Wallop.
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Last edited by salmo; 02-06-2012 at 06:14 AM.
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