Quote:
Originally Posted by TUCKIE_JG52
Ahh, I like the "positive" and "open mind" way behind your words!
Sorry, but this is an excellent propeller plane sim, not only WWII. If people don't see far beyond it's not the problem of the rest of the simmers who want realistic planes in a realistic simulator instead of eye-cany planes in non realistic simulators.
Anyway, the more planes there will be, the more best seller will it be. Want it or not, civillian planes on civillian simulators sells more than combat planes in a combat simulator only. The key to survive is spread to more markets.
And talking about realism, some real flyers are expecting more realistic flight model effects to be implemented in CoD, like true P-Effect, and specially, PROPWASH, there's not only torque on a propeller plane! Hope all these will be implemented on future FM reworks!
Some of us already use 1946 as a serious training for real life aerobatics. Ki-27 behaves very similar to the plane I fly. So we also want this kind of real training in CoD.
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HI Tuckie, I agree with you regarding the "economic" aspects of your words, and the FM modelled in the sim, no doubt at all about that.
Said that, what I do not consider a priority, neither should be for the devs, and I do not agree with, is to start including "extras" in a WW2 combat sim that needs to be deeply fixed first.
Once it is fixed, everything is running as expected and all the WW2 combat simmers are happy with the product they should be hands-free to spend as many efforts they consider adequate in order to bring aerobatic planes or even a 747 so they can steal Microsoft's FSX market into IL2 CoD if they want to, but until we reach that moment I think it is not serious to start other sub projects, they should focus on fixing the WW2 sim, that is what it is in the first term regardless if the FM is better or worse, or if it is good to make more profit on a non yet finished product or not, and first make customers who bought their longly expected WW2 combat flight sim happy.
I just built my home-made cockpit at home last month, and I would be really interested and could be asking for an additional feature implemented in the sim in order to get support for external gauges and not having to develop it by myself. Am I doing so?, No.
For me this would be more interesting than aerobatics which I'm am not interested about at all, but I think there are more important things that should be dealt with before starting dealing with particular or minority requests, that's all.