It's not just a case of a simple if then else statement in the code.
You should be able to hear noises that are completely different to the sound of your engines if it's got a significantly higher or lower frequency to the sound your own engine is making.
Point in case, when I drive my Charger (which is extremely loud) I can't hear the GTHO driving next to me, but I can hear the Harley Davidson with shotgun pipes a two hundred yards away only because it is completely different to the noise my own engine is making.
Notice with the sound Radar you can't actually hear the engine noise of the 109 on your tail you can only hear the turbo whine.
Whether or not this is over done is another matter and would require a very detailed look at the sound engine. I assume everyone wants COD to be as realistic as possible.
To do that the sound engine needs to be examined and adjusted by the developers to work realistically otherwise it'll turn into a big pile of single case cludges that needs to be 'fixed' every time a new plane is added.
I've been tiped off that theres a 109 on my six from the turbo noise a number of times. Generally when it's almost too late to react .
I have more luck following the "don't fly straight and level for more than 30 seconds in the combat area rule". I generally pick up an E/A on my tail after performing a violent break to see whats behind me.
Cheers!
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