Quote:
Originally Posted by Ataros
This is how this script is supposed to work.
Otherwise you would not be able to change or select planes in some cases because data about planes located beyond 20km radius from a player is not transmitted by CloD network code. This is the reason why we have WPF.Unavailable message in aircraft-lists very often. Default player position is lower left corner of the map as far as I know and in case an airgroup is located more then 20 km away we have to change player position to a closer one before the player can occupy a seat in the airgroup. This is the difference from original Il-2 network code that causes issues with coop.
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All I can see that script doing is some sort of work around for the
Channel map being able to be used in a Frankenstein type CooP.
I was thinking more along the original IL2 1946 CooP's , it worked perfectly well.
Why is it so different ?
Why cant they simply make it the same or very similar to the old system ?
At the moment there's no scoring system or mission win/loose no ready room / debriefing room, its a mess to be honest.
It needs the 1C team to rethink the CooP GUI and fix it properly.
See my original post.