There are ground objects other than artillery that can be tracked like tanks, cars and other non-static objects. The purpose of static objects is to reduce processor load. That is why no complex code is associated with them I think.
If performance is not an issue and we want to track the objects we can use non-static objects instead in our missions. It is a mission-maker preference I think.
The devs are aware that we need to track statics in stat somehow.
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