Willie - It's great to see you doing this!
May I suggest you keep a similar points system, but rather than target circles, if you can keep a list of the target objects for each objective then set a points threshold for each objective (low, because 20-30% kills on any unit is enough to destroy morale and set them into retreat) for success.
You'd also be able to keep track of moving or flying objectives that way.
56RAF_phoenix
Quote:
Originally Posted by wildwillie
I've gotten a good part of the stats stuff done.
It now keeps tracks of Players and what they accomplish:
Shotdown of planes, Destroy ground Objects, damage other planes/ground Objects.
The questions I have is how should these be scored ?
In IL2 you got 100 pts/per engine for an aircraft shotdown.
30 pts for destroying a ground car, 60 pts for a tank, etc
And if you died you only got 10% of those points. If you bailed out you got 20 or 50% of those points.
I do not see Clod or Steam tracking points so the question is should we keep the same point scheme as IL2 ?
Question 2 -
How to tabulate who wins a mission ?
In FBDj/IL2 you had mission objectives either target based (x% of targets destroyed in a target circle), count based (xx number of tanks/cars/ships destroyed), pilot/planes counts or a combination of all of the above.
With Clod you can now add objectives within a mission and use triggers to see if the objective has been met. (I've not done this, but that is how I understand it)
for this new program should it be based on the mission triggers or the old way it was done in FBDj ?
RAF238thWildWillie
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