Thread: Flak towers?
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Old 11-14-2011, 01:25 PM
Zorin Zorin is offline
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Quote:
Originally Posted by Pursuivant View Post
There's been some talk among modders about how to do flak towers.

The big obstacle is that you can't elevate flak guns (or most other objects) off the ground, so you can't place flak guns in flak towers. The ways around this might be:

1) Define the flak tower as a "ship" which is immobile but which can be placed on land. AA guns on the tower are part of the larger model and the tower can be "sunk" if it takes sufficient damage.

2) Define the flak tower as a "mountain" on which other objects can be placed. This idea is based on the premise that it's possible to place objects on the Mt. Suribachi object.

This sort of object would be indestructable and wouldn't require the flak guns to be part of the larger object. It would mean that individual flak guns would need to be placed on the object by mission builders, however.

So far as I know, nobody with the 3d and coding skills has had sufficient interest in flak towers to explore these options. They would be welcome additions to many German and English Channel maps.
The elevation is done within the 3D modelling program and by the use of hooks. That is definitely not the problem.

All you need to do is load the artillery object and the bunker object into your modelling program, place the artillery ontop and remove the ground level hook of the artillery and rename the one of the bunker. Save and done.

The code will be 100% the same as the one of the regular artillery on the ground so no work involved there.

Should be done in a day for all light and medium artillery pieces we have for the three nations.
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