I think we've gotta few situations going on here lol.. 1st of all the more players the fewer FPS for all. That's kind of a given, but low FPS amongst a whole bunch of people also translates into some strange network problems. Kinda hard for the server to keep track of you if you are going frame by frame. I remember reading an old article about just how related FPS is to your connection in online gaming.
For now, I've cut the AI flights by almost 75%. That means that a bomber group will be spawning in roughly every hour instead of 4 or 5 per hour. The groups will alternate: a red group then a blue group etc.,etc.. So one side should be on the defensive while another is on the offensive during that time. (escort, search/destroy, or obviously fly around at hawkinge lol)..
Anyhow, I would of never expected 80 people this afternoon. And I believe the AI is the main killer of everything - not server side, but client side. Perhaps we'll work a way around so the full on "heavy" version will be up during non-peak times, and the lighter, more player friendly version is up when more players are on. Either way, it's always going to be a compromise until we have some of these major glaring issues fixed with the game.
The new version will be up the next time the mission rotates. Please let me know how stable it is. If this doesn't allow 100 players to be on the server, then we'll just have to lock the player numbers down, and possibly try to put up a 2nd server again.
Thanks everyone and sorry for the frustrations some of you had today.
PS - If you can't join the server, post on our forums or hop into TS. At the very least, if your name is still on the client list (the typical steam problem) we can manually kick you out so that you should be able to connect.
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