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Originally Posted by Aviar
Basically you want what we already have now (External Padlock Friend/Enemy), but you want it to be implemented INTERNALLY (in-cockpit). That is exactly what you are wishing for.
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Correct! You understood perfectly.
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In other words, the padlock command will do all the work for the player. They don't even have to look around.
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And HOW, in your opinion, player should look around? Please start from a basic hardware, don't give for sure all have Track-IR. One should be able to play even with KB only - otherwise on IL-2 box must be written:
required mandatory Track-IR to play this game! And even if player does have Track-IR, HOW he should identify a blob in the sky as, e.g., his mate No.5 at 500 m of distance; this would be in RL, but please remember the 1/5 ratio in resolution between eye and screen. Not to mention that game is sold to be played also with 640x480 resolution which worsen things furtherly...
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Personally I wouldn't use the padlock you are requesting because it's a Wonder Woman' padlock. It would padlock a plane that your virtual pilot could not even see (behind, under or hidden by your plane's fuselage or wings.)
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I agree. That's the inconvenience, but, again, you should have the choice to have or not. TD is working on 4.11 to customize external views (enemy and friends, only friends, none), why not customize also internal padlock?
Cheers,
GB