Quote:
Originally Posted by AKA_Scorp
One other thing, is is possible to stop a player from creating another aircraft after he creates one? I'm looking at a way to keep a pilot in his aircraft once he has taken off until he has landed, bailed, disconnected etc.
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Yes its possible you can use
this Member from maddox.game.Player to force the player to a specific plane:
void PlaceEnter(maddox.game.world.AiActor actor, int indxPlace)
and this to kick

him out of a plane
void PlaceLeave(int indxPlace)