Quote:
Originally Posted by asadexes
I'm thinking about the scale of this, if is better to use the scale of the far view, the one of the near view, or my personal scale used in my mod ( asadex's realism Mod 2.0 ).
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Just trying to rough out some tiles. A pain given they need to meet a hexagon grid. What scale are you shooting for? I need to know to scale the walls and other items.
I also need any other information to help get the models imported correctly. Should I do normal maps for the textures, should I export them centered, what poly count should I be shooting for, etc?
This would be
much easier if I was able to import them myself and do some tests before I send them out and find out they are all wrong.