View Single Post
  #7  
Old 02-12-2008, 12:36 PM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

Quote:
Oh, and one more question, how moddable will the game be?
Will we, for example, be able to adjust the overall accuracy of units or the cover-values of the terrain, thereby making for less gamey (bloody) and more tactical scenarios?
The game is very, very modable, you almost can change any unit value and you can make this game as realistic as it gets. Also the official mapeditor will be delivered on disc to make your own maps and missions + downloadable 3ds Max plugins for exporting your own vehicles to the game.
So even total conversion mods are possible and are already in work by some of our community members.

A former modder and now member of our team is working on this mod for Men of War (screenshots are from FoW):
http://digitalmindsoft.eu/forums/vie...art=530#p10749
There is nothing you couldn't do yourself with the necessary experience



Quote:
It seems you have chosen to go in the direction of a more realistic game with Men of War, but still with an emphasis on enjoyable gameplay.
How would you say your game compares to the Close Combat series?
Could you list the main differences/similarities as you see them?
Yes, more realism but not on the cost of fun. In first line we want our players to enjoy the game and having fun playing it, if realism supports this, we add it, therefore Men of War is a lot more realistic than it's predecessors, but still no hardcore simulation.
For example the tanks have historical accurate gun and armor values, but the ranges are reduced to give the player a lot better overview of the battlefield. Aiming 1000-2000 metres in direct control is no fun...

Last edited by DMS|Instinct; 02-12-2008 at 12:45 PM.
Reply With Quote