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Old 11-07-2011, 04:16 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by CWMV View Post
Now I actually had a chance to play on the Repka server today.
Generally I have to say that I refuse to play Repka because they use the Spit MkIIa, but I have to say that I was impressed. The game ran very smoothly, and there was no issue with custom skins that people talk about here.
Is there something fundamentally different about Repka that makes it run so much better?
Custom skins spawning cause stutters on dedicated servers. This is unquestionable and can easily be tested by yourself. As far as the "smoothness", there's a whole bunch of stuff going on in the mission. At any given time there are probably in excess of 70 AI bombers in the air at any given time. Some are taking off, some are landing, some are en-route to their target, etc.,etc.,.. This can put a heck of a strain on a client. But there are many people wanting to play on non-peak times as well. It wouldn't be a whole bunch of fun playing on the channel map with 5 people without plenty of stuff to shoot at. So it's currently a compromise until A.) MP gets bigger.. B.) we have a better viewing system to find people and track other contacts.

I could easily tone down the mission, take the AI out, and have only moving ground objectives. It would be much less of a performance strain on players this way, but without the huge player controlled bomber force (more than likely due to problems with the bombers and CTD's currently), what you're left with is a huge map where people dogfight only. Might as well put up a quake map at that point.

I've reported a problem with steam with the latest official patch where servers will randomly become unresponsive (server messages stop, players are unable to see other players - then randomly, like a light switch it comes back on) This has never happened before and has only occurred during the latest official patch. Steam has updated several times since then and it's been a little while since I've seen the problem, but considering the amount of bandwidth we've been pushing lately (over 3 terabytes of bandwidth last month compared to 600gig the month before), I'd say there's a big problem somewhere. And this isn't because of leaching. It's all coming from IL2COD. We as server providers don't exactly have any sort of documentation as far as config settings, or well, anything either. I'm sure more is answered where some of the dev team responds (the Russian forums), but google translate only gets you so far.

The server has the best hardware and bandwidth money can buy. Running a IL2COD server on it is about as equivalent as playing minesweeper on your own personal PC. There are other factors, I'm sure, that cause more instability for other people, but personally, I'm smooth as silk 99% of the time when I'm flying. I do have top of the line hardware for my personal pc as well - which probably helps immensely.

Quote:
Originally Posted by klem View Post
Well its been smooth and no problem on the Jg27 server - the Kanakampf scenario currently running. About 60 players I think plus four groups of AI bombers (about 12 each).

We are getting some warping problems on ATAG lately but that may be the server rather than the game settings, it did it tonight before finally crashing. It doesn't happen all the time in fact its quite stable.

We like the ATAG server very much and hope the warping can be fixed soon although it wont stop us using it.
If the warping is caused right before server restart, this is normal. When the server restarts, it will close down the dserver and steam. Then it will restart steam and the dserver + the proper .cmd line to load the mission. But when the server is closed down you won't be kicked immediately. Usually it will take 3-5 minutes before you are kicked out of game. So in a sense, you are playing on a server in limbo that isn't even running. Every plane you see (besides your own) will be flying sideways, upside down, or just plane doing the weirdest stuff you've ever seen. I've seen the AI do plenty of weird stuff before. But it was only this latest patch where I've seen some clients rubber banding as well. Again, I'd wager a guess it has to do with the aforementioned problem we've experienced with steam, coupled with the access streaming of bandwidth. Currently there's 10 players on the server, but it wants to stream 12mbps of upload and 4.6mbps of download speed. It should be 1/20th of that. I've changed the netspeed in the config to a client level to see if it will have any sort of effect. This should will apply automatically when the 7 hours of the mission runs out and the server automatically restarts itself.

Let me know if it's helping.
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