It seems as if the gun convergence effect is bugged just like in old Il2. The less distance you set the more the shotgun effect you get.
FAct shld be more balanced and vary with the gun your airplane is equipped. For example talking abt less than 150 m of convergence with engine cowling mounted MG is ridiculous. Just like achieving low range convergence in flight with guns mounted on the outboard section of flexible wing. The hit rate shld be corrected accordingly.
Cld we hve a min realistic value or is that alrdy implemented ? BEcause all that Cheesehawk said for example is out of the loop here with CoD for now... And IMHO it shld !
I know that Aces of old IL2 are attached to their conv parameters. But CoD is a step further into realism and new players won't bother the change. I hope devs cd make the correction . The direct benefits for them wold be in less intense testing to tweak down gunshot effect each time they introduce a new plane.
Pls use kinetic/Chemic approximation for guns destructive power corrected with ballistic and a rigidity ratio to approximate the hit rate.
Yesterday I was able to blew up a poor Stuka with my riffle mounted Hurri with a 1sec burst at 120m conv. I can see my bullets crossing at conv range each others then still hve a tremendous destructive power in the diverging part of their trajectory !!
~S!
Last edited by TomcatViP; 11-06-2011 at 12:03 PM.
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