Quote:
Originally Posted by cheesehawk
I agree, he didn't lean right, but he moved forward, he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.
he had no buttons to hit.

|
I agree. For me the best solution would be:
Binocular gunsight (the circle wobbling in the air) and a quick animation for leaning forward (duration < 0.3sec) while using your current head position as starting point for the animation (and not a fixed position). When moving out, merge to your current head position as quickly.
It is not really difficult. In fact everything is imho already in the game.
In gunsight mode the wobbling of the circle: use the same algorithm for circle movement and visibility as for the spit with 109 revi circle geometry of course and as visibility limiting geometry the 109 revi glass geometry (in order to simulate head shake). In gunsight mode the revi would still be offset to the right but the circle just in the centre of the screen.
For merging to and from a current head position: head position (rotation, position) is already known. So just rotate back to straight forward view and lineary translate from current head position to gunsight head position (leaning only forward). Duration < 0.3sec. Done.
For those who still would like to use the TrackIR for this: Just don't use gunsight mode.
All will be happy.