Great mission guys! Big thanks to 5./JG27 for running the mission, and congrats to the Allies for protecting their evacuees from Dunkerque!
JG13 fielded 2 pilots in E-3's out of Boos, near Rouen. With orders to escort flights of Stukas on their way to sink the British convoy we attempted to make visual with them near Dieppe.
Unfortunately we missed our timing window and learned the Stukas were a solid 3 grids Northwest of us. By the time we got to the ships the Stukas and their escorts had already been intercepted, but not before taking down a handful of freighters.
We claimed a Hurricane attacking a friendly medium bomber somewhere north of Le Havre, but later on were forced to abandon our drag & bag of a 2nd Hurri by some high-flying Spitfires. They chased us half-way to France before peeling off, which meant we were low on fuel by the time we climbed back out over the ships at 5km+
With no more bombers remaining on Blue side we patrolled the area looking for the RAF but found none before low fuel forced us to land at Theville in Brittany.
Great mission!
Quote:
Originally Posted by cheesehawk
Ideally, we want everyone to fly to get home, if you get killed your out. So either we do a limit on when you can spawn, or we use the deathban. Problem is with the deathban, if you spawn in a hangar or something else bad, you die, you're done in the first 2 minutes. With the spawn timer, obviously, you can't get a new plane after returning with the first.
Preferences?
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My humble suggestion would be to implement a deathban that takes effect only after the first 15 minutes or so. That way if you get a bad spawn or if someone plows into you on takeoff you can respawn.
Nobody gets into combat before 15 minutes is up anyways, so there won't be any "free respawns" happening, and it rewards pilots for flying conservatively and bringing their aircraft home at the end of the sortie.