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Old 10-29-2011, 04:12 PM
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Bonkin Bonkin is offline
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Join Date: Aug 2011
Location: Yorkshire
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Quote:
Originally Posted by cheesehawk View Post
I have made extensive tests on this, and yes, I cannot get radar to report anything at all. I've tried adding AI Actor airports, AA, power on, everything I can think of, including adding radio towers/trucks, etc. If there are no other friendlies in the air, I cannot receive a report. I can get radio messages telling me to join the pattern if I put airport towers up, so its not that there are no messages, just cannot figure out how to make radar ones work.

On the other hand, even removing all radar objects (except the map default ones), I can receive reports when 2 flights of aircraft get within visual range of each other. Even testing from the German side, where there are no map default radars, I can get contact reports as long as German aircraft (AI or Player) get within range of enemy a/c.

I've tried at least 20 times, adding up to 50 radar stations of all types onto the map, and consistently these are the results I get. However, I could still be doing something wrong, (maybe a script or trigger set?), so it might be possible in game to get radar, but neither I nor anyone else I've asked can figure out the method.
Quote:
Originally Posted by IvanK View Post
You can determine the exact elevation in metres using FMB. Place an object on the ground then read the Z co ordinate in the bottom left corner. Using this you can determine each airfields elevation. If you park your aircraft on the ground and set your altimeter to the exact known altitude you then automatically have the correct atmospheric pressure (QNH) for the map.

Here are all the UK airfield elevations obtained from QMB and verified in game. I will compile the whole lot into a single PDF once all the data is in. Apologies to the French if the spelling is a bit off
Guys (Cheesehawk and IvanK), thanks for the explanation and effort that you've put into this.

When the dynamic weather is fully integrated I'm looking forward to seeing where it takes us. I like to fly full real and am hoping that we'll have to take account of pressure settings for navigation and finding the enemy. I also imagine that knowing the height of an aerodrome above sea level might be useful for high level bombing - but currently that's a whole part of the game I've yet to look into.
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