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Old 10-24-2011, 10:28 AM
SNAFU SNAFU is offline
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Join Date: Feb 2011
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I for example have actually no clue of programming, but I receive a lot of help and hints from Kodiak, who seems to have profound knowlege in C#, and without that help I would still struggle with simplest basiscs. But in the end, as with everything in life, you have to do it yourself, if you want to have something done.

I constantly check the console output of our server and spent most of my sparetime, which I can dedicate to CoD in looking for scripting solutions and bug elimination. So for the triggers, they do not cause bugs in scripts, they are simply overloading the network and the player PC, which cause some players game to give up. Usually if the RAM is close to certain workload. The more AI you spawn, by trigger, by missionloading via skript or .cmd, the way doesn´t matter, the moment your PC`s RAM receives to much workload to handle at once, the game gives up. You can also watch that problem with the "mission menu". It breaks completly for RAF planes, the moment more than X AIs are in the air, doesn´t matter how you load the AI into the game. That is no problem with LW planes. (Haven´t figured out the exact number of X but it is somewhere between 20 and 25) The best way to avoid that problem is to stick with an empty map.

But I formyself, rather deal with occasional crashes (and I can avoid them, by restarting the game after one sortie, when I see my RAM is around 70% clocked up, by the memory leak feature), than with empty maps.
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Last edited by SNAFU; 10-24-2011 at 10:36 AM.
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