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Old 10-24-2011, 10:19 AM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
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Quote:
Originally Posted by mazex View Post
There seems to be a lot of people waking up now as the possibilities of the C# scripting is starting to show
Yes, coding for CloD is fun. It is like playing another aviation game. I hope you will like it if you try.
List of available CloD methods can be found in the archive sticked on top of the FMB section. Most of them are self-explanatory. Examples from the developers are also included in the same archive (and can be found in forum threads too).

Quote:
Originally Posted by mazex View Post
One of my thoughts is to write a web based GUI in Silverlight to be able to have a real time map of the battlefield where a commander could issue orders that the server side scripts then display to the correct pilots etc...
Small_Bee from sukhoi.ru started doing a similar project before he got involved in Repka #1 mission creation (the Sea Lion one). http://i.piccy.info/i7/96ee7f0fea50d...79/bv_1200.jpg

I think most of commanding can be done inside a game via the Mission Menu. The only thing that is missing is some map tools that commander may need and rights restrictions to use them. Maybe this would be done with 3rd party add-ins soon.

Now Small_Bee is busy with R1 mission, but R2 and R3 are lacking such a professional attention. We are looking for experienced coders who may want to develop them (or one of them) on a more or less constant basis. The idea is to combine one of the devs' script generating a ground war with a semi-coop style missions running on R2 and R3 at the moment (a WIP sample of 2 mission only so far). Everyone is welcome to join!

BTW. wildwillie is working on a server commander. Here is one of his posts: http://forum.1cpublishing.eu/showthread.php?t=27243

Last edited by Ataros; 10-24-2011 at 10:32 AM.
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