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Old 10-23-2011, 11:29 AM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
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Quote:
Originally Posted by kendo65 View Post
Sorry Robtek. This is a red herring and a misinterpretation.

DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
Yes, it's simple, let's move on!

Dx11 and Dx10.1 support is planned for future patches, obviously. To gain almost 50% in performance without losing visual quality MG need to use all DirectX potential.
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