Quote:
Originally Posted by kendo65
Sorry Robtek. This is a red herring and a misinterpretation.
DX11 support IS exactly the same in the context in which it is used here as 'featuring DX11 effects'.
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Yes, it's simple, let's move on!
Dx11 and Dx10.1 support is planned for future patches, obviously. To gain almost 50% in performance without losing visual quality MG need to use all DirectX potential.